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If you attended the conference, you can access the presentations via the events page of the Futuresource Consulting website, just input your user-id and password.
DAY 1, Thursday 5 June 2008:
9.15 Opening Remarks
9.30 Putting Digital in Perspective
This opening address sets the scene for the conference, providing some key dimensions on the role of digital in the overall home entertainment space, and assesses the environment in which the new digital services will operate.
Jim Bottoms, co-Managing Director, Understanding & Solutions
9.50 Ad Funded Content for Online and Mobile – Facing the Challenges
PANEL DISCUSSION
The proliferation of digital platforms for the distribution of music, video, TV content and games is being driven by a diverse industry base, with all players examining a wide range of business models. Among them, ad funded content is being touted as an important opportunity for rights holders and service providers to generate revenues from online and mobile content.
In this panel session a group of industry participants examine the issues and consider whether TV-based advertising models will work for new media.
Moderator:
Alison Casey, Head of Global Content, Understanding & Solutions
Speakers:
Laura Chaibi, Media Research Manager, Orange
Lisa Cowie, Senior Executive, Digital Research, Viacom Brand Solutions, a division of MTV Networks Intl
Alison Fennah, Executive Director, European Interactive Advertising Association
Steve Purdham, CEO, We7
10.40 Coffee Break - sponsored by Sony DADC
11.10 Rights Issues in the Digital Arena
Content holders, authors and publishers are licensing their content to an ever-increasing number of service providers and distributors across a range of platforms. In doing this they face a number of significant challenges including assessing service viability and operator stability, and managing and negotiating rights contracts. At the same time, business models are evolving as the rights holders strive to maintain and grow revenue streams.
Experts from the music and video industries share their experiences of managing multi-platform content rights in the changing entertainment world.
Jez Bell, Broadcast & Online Licensing Director, MCPS-PRS Alliance
Paul Taylor, Partner - Media Group, Osborne Clarke
11.45 Global Hardware Trends: The Impact on Content
There is a plethora of devices available to consumers, enabling them to access, manage, store, distribute and playback content in the home and on the move. However, cultural preferences, differing service infrastructures and the local competitive environment shape different opportunities for the content industry in individual countries. This session looks at key trends in CE hardware adoption in the leading world markets.
Sarah Carroll, co-Managing Director, Understanding & Solutions
12.05 The Future Role of the Retailer in the Digital World
PANEL DISCUSSION
The important role played by the retail trade in establishing entertainment products and formats is widely recognised and a number of retailers are already involved in the digital world, with downloads available on their websites. This panel of leading entertainment retailers will focus on their future role and the expertise they will bring to the marketplace.
Moderator:
Sarah Carroll, co-Managing Director, Understanding & Solutions
Speakers:
Russel Coultart, CEO,
Digital Stores Limited
Ben Drury, CEO, 7digital
Gideon Lask, e-commerce Director, HMV
Simon Morris, Marketing Director, Lovefilm
Simon Wright, CEO, Virgin Entertainment Group, North America
12.45 Lunch
2.00 The Changing Role of Television in the Multi-Platform Environment
The established broadcasters are increasingly being challenged by new entrants into the television world offering new services and exploiting IPTV, online and mobile platforms. This series of presentations will focus on the opportunities available to the television industry to offer greater choice and flexibility.
Simon Fell, Director of Technology, ITV Consumer
Simon Danker, Director, Digital Media, BBC Worldwide
Dermot Nolan, Director General, Digital TV Group
3.05 The Role of the Games Console in Digital Content Distribution
The growing demand for multi-player online gaming continues to play a key strategic role for games consoles manufacturers. With faster broadband connections and increased hard disc storage space, the consumer is being offered a range of new entertainment experiences.
This session will explore recent developments and highlight the significance of this revenue stream, providing an insight into future directions.
Nainan Shah, VP - New Platform Planning & Development, Sony Computer Entertainment Europe
3.30 Coffee Break - sponsored by Sony DADC
4.00 Exploiting Digital Revenues – Music and Video Industry Strategies
PANEL DISCUSSION
A panel of senior executives representing the music, video and TV content communities share their views and experiences on licensing content to online and mobile operators and talk about the revenue opportunities and consumer propositions.
Moderator:
Jim Bottoms, co-Managing Director, Understanding & Solutions
Speakers:
Chris Birrell, Digital Formats Label Manager, Demon Music Group
Adrian Pope, Director of Digital and Business Development, [PIAS] Entertainment Group
John Robson, VP & GM Digital Distribution EMEA, Paramount Pictures
4.50 Managing Digital Assets
Participants active in the digital supply chain discuss the critical issues and the changing content and service provider wants and needs surrounding the digital distribution of assets. In particular, the presentations will provide you with an insight into the complexities associated with the different types of content and the various platforms on which they are available.
Karl Heisler, Director Business Development DigitalWorks Europe, Sony DADC
Chuck Parker, EVP International DVD and Global EDS, Thomson / Technicolor Home Entertainment Services
5.25 A New Kind of Search Engine
The vast amount of digital content now available to consumers presents a major challenge: how can they easily access the content they want. The Filter is a new recommendation and discovery engine derived from a branch of Artificial Intelligence called Bayesian mathematics. This presentation will describe how The Filter’s unique algorithms personalise the wealth of online content and information for each individual user.
David Maher Roberts, CEO, The Filter
5.45 Close of Day 1
6.00 Cocktail Reception
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Day 2: Friday 6 June 2008
9.00 Opening Remarks
9.10 The Multi Platform Video World: Fistful of Dollars or Risky Business?
After a decade of DVD growth the home video industry has now reached market maturity. Blu-ray, online and mobile content offer the industry the opportunity to kick start revenue expansion. This session examines the factors that will determine the pace and shape of this growth.
Alison Casey, Head of Global Content, Understanding & Solutions
9.30 Providing More Choices to Entertainment Consumers
Initiatives to increase consumer spending on legal content through earlier VoD windows and digital files attached to the DVD.
Marc Gareton, Executive VP - International, Warner Bros.
9.45 How are the Hollywood Studios Managing the Transition from Physical to Digital?
PANEL DISCUSSION
With revenues from standard definition DVD now peaking in many markets the home video industry is looking to new revenue streams. In this panel, senior studio executives discuss the challenges of monetising content on digital platforms, the importance of promoting the online and interactive capabilities of high definition disc, and the role it can play in meeting the consumer demand for both physical and digital media.
Moderator:
Jim Bottoms, co-Managing Director, Understanding & Solutions
Speakers:
Marc Gareton, Executive VP - International, Warner Bros.
David Stevens, VP International Marketing, Twentieth Century Fox Home Entertainment
Alison Casey, Head of Global Content, Understanding & Solutions
10.25 Trigger Points to Mass Adoption of Entertainment on the Mobile Phone
A series of presentations from companies involved in bringing content to mobile users. Speakers will review the factors that have so far held back demand and will assess what needs to happen to turn mobile music, video and games into significant revenue streams for mobile.
Tim Hadley, Director, Omnifone
Kevin Obi, Senior VP Digital Assets, NBC Universal International
Florian Stronk, Head of Mobile Business EMEA, Konami Digital Entertainment
11.05 Coffee Break - sponsored by Sony DADC
11.35 Dark Side of the Tune – Where Now for the Music Industry?
As the music industry faces its biggest structural change for over a century, this session provides an insight into the key issues and outlook for the digital music market. As consumers’ music habits diversify, this presentation will explore the role of digital in the music industry and its impact on business models and revenues.
David Sidebottom, Consultant, Understanding & Solutions
12.00 noon Online Content to the TV Screen – Overcoming the Final Hurdle
For truly mass market acceptance of online video many would argue that consumers need services to be delivered to the TV screen and not restricted to the PC or a portable device. Whilst a number of solutions are available to offer this level of flexibility, none have yet gained mass market success in bridging the gap between hardware platforms.
Participants in this session will look at the solutions that could potentially revolutionise entertainment in and around the home.
Stuart Collingwood, Vice President EMEA, Sling Media
Alex Gibbons, Director of Digital Media Europe, Akamai
Shawn Hopwood, Senior Director Licensing & Evangelism, Dolby Laboratories
12.50 Wrap up and conference close
All sessions and timings are currently provisional and subject to alterations
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